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Ghosts ‘n Goblins Resurrection adventure game, coming to PlayStation 4 and PlayStation 5 on June 1

The noble knight Arthur sets out on a new adventure to rescue the princess from the Demon Realm in Ghosts ‘n Goblins Resurrection, coming to PlayStation 4 (and backward compatible with PlayStation 5) on June 1.

Some 35 years ago, the first Ghosts ‘n Goblins made its grand debut in arcades. Few players knew what would await them as they dropped that first quarter into the machine, and fewer still could have guessed that beating the game would set them up for a ghoulish surprise; the game wasn’t over until you completed it a second time after a brutal second loop of the game.

The hard-as-nails legacy of Ghosts ‘n Goblins has earned the franchise a reputation for its difficulty over the years but for this entry, we’ve kept the challenge while making the game far more accessible. Not only are there multiple difficulty modes that cater to players of all skill levels, but we’ve also included a series first: a two-player local co-op.

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To shine a light on the decision to give this traditionally single-player experience a two-player twist, we spoke with the game’s Chief Producer, Yoshiaki Hirabayashi (a.k.a. “H”). Best known for his work on the Resident Evil franchise, H was kind enough to speak with us about how this mode came to be.

When you consider how long the franchise has been a strictly single-player affair, it raises the question: What made this the right time to add co-op?

Of course, Ghosts ‘n Goblins is known for its difficulty more than most other games of its time (and even games today), and the team considered that factor, too.

In other words, the goal for this mode was not to create an experience that would be challenging for two players, but rather to make the game fun for two people to enjoy it together. It brings a different feel to the game while not taking away from the solo challenge that it offers.

Speaking of those support characters, there’s three in total: Barry, Kerry, and Archie. As their names might suggest, these spirited assistants each serve a different purpose when it comes to aiding Arthur. However, they aren’t just helpers – there’s a bit of story there, too.

Considering they’re his ancestors, you might want to take a closer look at their mannerisms. “Each Wise Guy has their own unique design, but if you look at them carefully, don’t you think they look a bit like Arthur?,” asks Mr. Hirabayashi.

Aside from their designs, special attention was also paid to how each one plays. Each of Arthur’s ancestors boasts their own unique skills, adding a new layer to co-op gameplay.

Funnily enough, Mr. Fujiwara seems to still have a bit of a mischievous approach when it comes to game design –  even for elements of the game that should be friendly in the hands of two players playing side-by-side.

True to Ghosts ‘n Goblins, even having someone else join you in co-op can still be part of the challenge. Turns out there are some things worse than a Red Arremer, and they might be sitting right next to you on the couch. Perhaps most importantly, Mr. Hirabayashi envisions people finding their own ways to enjoy co-op in unexpected ways.

I’d like to provide a huge thank you to Mr. Hirabayashi for taking the time to answer our questions about the co-op mod.! And co-op isn’t the only way to enjoy the game. With multiple difficulty modes, you’ll be able to enjoy the game at a pace that’s right for you and explore everything that Ghosts ‘n Goblins Resurrection has to offer. After all, it wouldn’t be a GnG game if the game ended after the first playthrough, right?

Be sure to grab your throwing lance and a co-op buddy to play with – or against – and get ready to challenge again when Ghosts ‘n Goblins Resurrection launches on PS4 on June 1.


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