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League of Legends Teamfight Tactics 11.6 patch brings new skins with upgrade Grievous Wounds items

League of Legends released two non-set patches that bring most debuffs in TFT, such as multiple instances of an Armor Shred, the strongest debuff will have priority for its duration.

Now, League of Legends rolling out 11.6 patch notes with minor nudges to maintain a balanced game state, also the update comes with a number of targeting nerfs or buffs on a specific position, so some of the changes will be skewed towards that.

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The developer adds more rules to Guinsoo’s Rageblade and provides clarification for its synergy with Senna. They are also helping Muramana out of its identity crisis with Essence Reaver by giving it more of a niche. So sharpen your stingers, buzz onto the Rift, and make a beeline down mid.

What’s new in the 11.6 Patch:

Items

The locket has been an insane slam item that’s been scaling far too well into the late game. This nerf maintains its identity as an early game slammer but decreases its effectiveness late game. The last Whisper has been a go-to item with the rise of tanks across all regions. We’re giving it a tweak that will ultimately weaken the item.

  • Ornn’s Eternal Winter Attack Speed Slow: 50% ⇒ 35%
  • Last Whisper Armor Shred: 80% ⇒ 70%
  • Last Whisper Shred Duration: 3 ⇒ 5 seconds
  • Locket of the Iron Solari Shield: 300/375/500 ⇒ 300/350/450
  • Sunfire Cape is no longer Unique. Each Sunfire Cape on a unit will search for its own burn
  • target every 2 seconds. Burn baby burn!

Bugs

  • Demoted: Keeper 4 is now properly a silver trait
  • Fixed a bug where Zilean’s Rewind Fate failed to find targets if Zilean was in the Zhonya’s Paradox invulnerable state
  • Get Back Here: Darius no longer fails to deal damage with Fortune’s Guillotine if his target dashes very far away
  • Carve a path: Fixed a bug where Darius had a brief window between chain dunks where he was not unstoppable
  • Talon and Wukong’s spells will now properly proc Trap Claw’s spell shield and stun
  • Fixed a bug where Kennen’s Slicing Maelstrom would occasionally stop casting when hit by another Kennen’s Slicing Maelstrom

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