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League of Legends Teamfight Tactics 11.10 update with new map with upgrade Grievous Wounds items

Earlier, League of Legends released an 11.0 update with minor nudges to maintain a balanced game state, also the update comes with a number of targeting nerfs or buffs on a specific position, so some of the changes will be skewed towards that.

In addition, a well-known tipster Mark Yetter revealed the information about the upcoming update of League of Legends 11.10 patch notes. There are a number of targeting nerfs or buffs on a specific position, so some of the changes will be skewed towards that.

Now, League of Legends getting its 11.9 updates brings new win conditions by increasing the late game potential of 3 star 3-cost units. We’re also reducing the power on some of the 4 and 5-cost all-stars to open up comp diversity. Finally, the developers buffing underutilized items (Shadow especially) empower more creative itemization. Also fixed the Staff Drop Boom.

PATCH HIGHLIGHTS

TRAITS

 Despite the dark aesthetic of Reckoning, we’re letting all the traits shine!

  • Abomination Monstrosity Base Health: 1000/1300/1600 ⇒ 1000/1400/1800
  • Abomination Monstrosity Bonus Health per Star Level: 100/130/160 ⇒ 100/140/180
  • Abomination Monstrosity Base Attack Damage: 100/130/160 ⇒ 100/150/200
  • Abomination Monstrosity Bonus Attack Damage per Star Level: 10/13/16 ⇒ 10/15/20
  • Cavalier Damage Reduction: 15/25/35% ⇒ 15/30/40%
  • Dragonslayer Trait Dragonslayer Champion Ability Power: 30/70 ⇒ 30/80
  • Dragonslayer Trait non-Dragonslayer Ability Power: 20/50 ⇒ 20/60
  • Forgotten Attack Damage and Ability Power: 30/80/140 ⇒ 30/70/160
  • Knight Damage Reduction: 15/40/75 ⇒ 15/40/90
  • Mystic Magic Resist: 40/100/180 ⇒ 40/100/200
  • Verdant Crowd Control Immunity Duration: 4/6 ⇒ 5/8 seconds

ITEMS

 I hope you still have your reading glasses around. Many Shadow items that have steep trade-offs and low play rates have been buffed. And yes, the Monstrosity can now summon Voidlings at a reduced power.

  • Chalice of Power Bonus Ability Power: 30 ⇒ 25
  • Chalice of Malice Bonus Ability Power: 45 ⇒ 40
  • Dark Shroud of Stillness no longer affects the wearer
  • Dragon’s Claw Magic Resist: 200 ⇒ 250
  • Eclipse Cape Self Burn Per Second: 4% ⇒ 2.5% of max Health
  • Evil Giant Slayer Renamed to Spectral Giant Slayer
  • Spectral Giant Slayer Damage Penalty Below Threshold: -15% ⇒ 0%
  • Frozen Dark Heart Attack Speed Slow Debuff: 50% ⇒ 35%
  • Frozen Heart Attack Speed Slow Debuff: 35% ⇒ 25%
  • Fallen Guardian Angel Revive Health: 80% ⇒ 70% of max Health
  • Ionic Dark Spark Ally Damage: 100% ⇒ 50% of max Mana
  • Ionic Dark Spark Ability Power per Cast: 5 ⇒ 10
  • Locket of the Silver Lunari Bonus Resistances: 60 ⇒ 70
  • Sacrificial Gauntlet REWORKED EFFECT: The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 15% of their maximum Health to themselves as true damage.
  • Sacrificial Redemption Heal: 20% ⇒ 25% of missing Health
  • Sacrificial Redemption Self Damage: 10% ⇒ 5% of current Health
  • Spectral Spear of Shojin Damage Penalty: -20% ⇒ -15%
  • Titan’s Resolve Attack Damage and Ability Power per Stack: 2 ⇒ 3
  • Unstable Zz’Rot Portal that arises from summoned units are 50% effective
  • Warmog’s Sacrificial Armor Health Loss Per Second: 100 ⇒ 60
  • Zeke’s Bleak Herald Ally AS Reduction: 25% ⇒ 20%
  • Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective
  • Spell Crits from Jeweled Gauntlet and Assassin will continue to work even if the caster dies
  • Dawnbringers will now properly die to large instances of damage even if their healing effect has yet to trigger
  • Lux will no longer fail to cast her spell if her target ally was too far away
  • Allies will no longer chase targets that Syndra is tossing
  • Revenant “revive available” visuals are now properly removed once the revive effect has been triggered
  • Rell’s spell now correctly triggers Trap Claw
  • The Monstrosity no longer gains 100 bonus Health at all trait levels
  • Heimerdinger turret now fires correctly in ghost armies
  • Units will now more responsively recognize that Wolf has moved when he leaps to Lamb to heal her, rather than waiting for his second leap to recognize his new position
  • Staff Drop boom has better sync between staff impact and damage numbers
  • Fixed a bug where stacking multiple Ionic Dark Sparks only granted the AP from one Ionic Dark Spark
  • Verdant no longer blocks the damage from Thresh’s ability
  • Viego will no longer attempt to cast on his target if his target goes untargetable as he reaches full mana (e.g., GA or Revenant)

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