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Mass Effect Legendary Edition mod brings back console commands with legendary version

Although Mass Effect Legendary Edition already has modes such as FOV Fix, it is still not modified as the original game due to the lack of toolsets such as ME3Explorer.

It comes with a good understanding of how time and its .pcc files – the proprietary version of Unreal Engine package files have changed. One step towards further adjusting the Legendary Edition is the launch of game consoles, thanks to Mgamerz.

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Renaming the console to rename .dll files in previous modes and the threat of the game DRM is confusing. The new mode looks to be directly damaged with .pcc files, providing Engine.pcc instead of three games. If used to convert an existing file to the appropriate BioGame/CookedPCConsole directory (be sure to make an original backup first), you can open the mini-console by pressing ~ Complete Console and then the tab.

Note: If you use the tab to get rid of the UI in photo mode, the left shift will do the same.

A list of console commands for each game can be found on the Mass Effect wiki. Some updates that allow you to add specific elements may differ from the changes made by the legendary version, all the basic commands must be exactly the same.

Try commands such as “Ghost” and “Walk” to enable and disable Knocklip, as well as Set Paragon X and Set Renegade X, where X is the number of paragon or Renegade points you want.

Other modes for the Legendary version make you gayer (currently only for the default Shepherd), adding extra outfits for ME2 and ME3 and racing with Infinite Sprint and Macho Boost‌, but it’s exciting to watch modern games as close as possible to the original games.


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